In a significant development for the PC gaming landscape, Good Old Games (GOG), the acclaimed digital storefront celebrated for its unwavering commitment to Digital Rights Management (DRM)-free titles, has officially transitioned from its long-standing affiliation with gaming giant CD Projekt. This strategic divestment sees GOG being acquired by its original co-founder, Michał Kiciński, marking a pivotal moment that reaffirms the platform’s core ethos while charting a course for future growth and innovation in the digital distribution of video games.
The separation, finalized through an acquisition valued at $25.2 million, signifies more than just a change in corporate ownership. It represents a reinforcement and recommitment to the foundational principles that have defined GOG since its inception in 2008. Kiciński’s re-acquisition of the platform he helped establish underscores a deep-seated belief in GOG’s unique value proposition: providing players with genuine ownership of their purchased games and ensuring the longevity and accessibility of gaming’s rich history. This move directly addresses the evolving concerns within the gaming community regarding digital rights, long-term game preservation, and the often-restrictive nature of proprietary client ecosystems that dominate the market.
The announcement, disseminated through an official GOG blog post, explicitly states that the platform’s dedication to DRM-free content will not only persist but will be amplified. This is a crucial affirmation for a significant segment of PC gamers who have grown increasingly wary of digital restrictions and the potential for purchased content to become inaccessible due to changes in licensing or service availability. The statement emphasizes that "GOG has always been built on strong values and clear principles." It further elaborates on the initial vision conceived in 2007 by Kiciński and CD Projekt co-founder Marcin Iwiński: "to bring classic games back to players, and make sure that once you buy a game, it truly belongs to you, forever." The message strongly suggests that in an era where "mandatory clients and closed ecosystems" are the norm, this original philosophy is not just relevant but "more relevant than ever."
This strategic realignment allows GOG to re-center its operational focus squarely on its core strengths and community-driven mission. The acquisition by Kiciński is anticipated to unlock greater agility in pursuing initiatives related to game preservation, curating a diverse catalog of contemporary titles, and fostering the development of new games that resonate with a retro aesthetic or embody a spirit of classic game design. The "new chapter" is framed as an opportunity to "do more to preserve the classics of the past, celebrate standout games of today, and help shape the classics of tomorrow, including new games with real retro spirit." This forward-looking perspective suggests a commitment to both honoring gaming’s heritage and actively contributing to its future evolution.
Despite the change in ownership, GOG’s relationship with CD Projekt, the prolific studio behind critically acclaimed titles such as The Witcher series and Cyberpunk 2077, remains intact. CD Projekt will continue to leverage the GOG platform for the distribution of its existing and upcoming game releases. This symbiotic relationship ensures that GOG’s extensive user base will continue to have access to CD Projekt’s highly anticipated titles, while CD Projekt benefits from GOG’s established marketplace and its dedicated audience. This ongoing partnership highlights a pragmatic approach to business, recognizing the mutual advantages of collaboration even after a corporate separation.

The implications of GOG’s independence extend beyond its immediate operational adjustments. For the broader PC gaming ecosystem, this move serves as a potent reminder of the enduring appeal of DRM-free distribution. In a market heavily influenced by corporate consolidation and the ubiquitous presence of digital rights management, GOG’s steadfast adherence to its principles offers a compelling alternative. It champions a model where consumer ownership is paramount, fostering a sense of trust and loyalty among its patrons. This independent status could embolden GOG to forge even stronger partnerships with independent developers and publishers who prioritize player freedom and open access to their creations.
Furthermore, GOG’s renewed focus on preservation could lead to significant advancements in how classic games are archived and made accessible. The digital landscape is constantly shifting, with older games often becoming unavailable due to outdated technologies, server shutdowns, or licensing complexities. By dedicating resources to this area, GOG has the potential to become a vital custodian of gaming history, ensuring that future generations can experience the titles that have shaped the medium. This endeavor not only benefits enthusiasts but also serves as an invaluable resource for academics, historians, and researchers studying the evolution of interactive entertainment.
The integration of GOG Galaxy, the platform’s proprietary client, is also likely to see renewed attention. While the core principle remains DRM-free, GOG Galaxy offers features designed to enhance the user experience, including unified libraries, cloud saves, and community integration. With its newfound autonomy, GOG can refine and expand these functionalities to better serve its community, potentially differentiating itself further from competitors by offering a more streamlined and user-centric experience that complements its DRM-free philosophy. The emphasis on "optional community" features within GOG Galaxy suggests a desire to build a robust platform that caters to diverse player preferences without imposing mandatory restrictions.
The financial aspect of the acquisition, $25.2 million, indicates a substantial investment, signaling Kiciński’s serious commitment to the long-term viability and growth of GOG. This capital infusion can be directed towards various strategic initiatives, including expanding the game catalog, enhancing platform infrastructure, investing in marketing and community outreach, and potentially exploring new avenues for content delivery or interactive experiences. The relatively modest sum, when compared to the valuations of major gaming corporations, suggests a focused investment aimed at preserving and nurturing GOG’s established identity rather than pursuing aggressive expansion at the expense of its core values.
The market’s reception to this news will likely be positive among GOG’s loyal user base, who have consistently championed the platform’s unique selling proposition. The confirmation of continued DRM-free availability and the explicit commitment to preservation should assuage any lingering concerns about the platform’s future direction. Moreover, this development could inspire other digital storefronts or game developers to re-evaluate their own distribution strategies and consider the long-term benefits of offering more consumer-friendly options.
In conclusion, GOG’s departure from CD Projekt and its acquisition by co-founder Michał Kiciński represent a significant turning point. It is a bold declaration of intent to champion the principles of digital ownership and game preservation in an increasingly complex and often restrictive digital marketplace. By reaffirming its commitment to DRM-free gaming and embarking on this independent journey, GOG is poised to solidify its position as a vital and cherished platform for gamers worldwide, ensuring that the legacy of interactive entertainment continues to be accessible and celebrated for years to come. The platform’s future trajectory will undoubtedly be closely watched by industry observers and gamers alike, as it seeks to build upon its strong foundation and shape the next era of PC gaming distribution.







